← Return to Maximus And The 7 Course Meals
Devlog
- February 13, 2024 by FilmGamerJ2#gamedev, #artdesign, #aseprite, #pixelart, #animation, #water, #waterfallCrafting the waterfall animation in this game, I felt, was going to be one of the toughest and most important textures I put together. Like all animated Wall textures in RGM, it only uses 4 looping fr... Continue reading
- February 11, 2024 by FilmGamerJ#artdesign, #gamedev, #pixelart, #aseprite, #level design, #level map, #map key, #symbolsWhen it comes to designing a level for the Raycasting Game Maker, you will inevitably come across a few deeply frustrating quirks. One. You place down chosen walls and sprites with the left mouse butt... Continue reading
- February 11, 2024 by FilmGamerJ#design, #gamedev, #animation, #2d, #pencil test, #enemy, #enemies, #attack, #walkcycleWelcome back! For today's showcase, I wanted to share with y'all what I've been creating for the different enemy designs and their various animations. Inside the Raycasting Game Maker, each enemy has... Continue reading
- February 10, 2024 by FilmGamerJ#design, #texture, #gamedev, #candy, #aseprite, #halloween, #haunted, #chocolateFor this update, I'd like to share what's been happening with some of the environment design in "Maximus..." When I last posted an update, way back in December of 2022, I had the primary textures of 3... Continue reading
- February 10, 2024 by FilmGamerJ#texture, #sprite, #design, #asset, #pixelart, #aseprite, #gamedev, #candyAnd we're back! Don't worry. I've been working quite a bit on the game since the last time I checked-in here. Kinda crazy to think more than year has passed since then. And here I thought I'd have thi... Continue reading
- January 07, 2023 by FilmGamerJ1#raycasting, #gamedev, #textures, #artdesign, #pixelart, #garden, #fps, #wipGot some textures here from the first batches of art I'm designing for my first official game. Since the "Raycasting Game Maker" (my engine for this project) can only create first-person shooters, I'm... Continue reading