A downloadable game

Welcome to the garden. I am Maximus.

(In Development)

Maximus And The 7 Course Meals is an absurdist First-Person Shooter inspired by wacky 90's-era DOS and Windows games, such as Putt Putt Joins the Parade, H.U.R.L., Sam & Max Hit the Road, and more modern call-backs like Jazzpunk, or the Doom Wad, Rise of the Wool Ball

You are a hapless everyperson, just waking up on a lazy Saturday morning. You make your way to your hall bathroom to take a leak when, unbeknownst to you, the door to the bathroom leads to another dimension. 

This other dimension is controlled by MAXIMUS, The Lord of Doorways. 

He holds the metaphorical key to your fate. So now the only way to get out is to do as he says. Conveniently, he isn't in a sadistic mood today. In fact, all he wants is for you to feed him his favorite foods. Sounds easy, right? Well, that doesn't mean he'll make it easy. 

His realm is filled with an endless garden maze, and each level of this maze is populated by strange and unexpected creatures, all of whom don't like the look of you. So while you go looking around for Mr. Max's favorite curry or Danish bagel, you'll have to defend yourself against the flora, fauna, and zombified candy. 

Luckily, Maximus is in a giving mood as well, so he drops a few choice weapons for you along the way. Might wanna practice your breathing exercises though; I don't think that pea-shooter is an automatic.

Work in Progress

Currently, this project is in active development. Estimated release is still several months away. But as the project builds, I will be releasing many Dev Logs discussing each aspect of the game's design, which you can check out below.

A Companion to My Tutorial Guide

More than just my first game project, Maximus and the 7 Course Meals is meant to be a companion project to my "Definitive Guide to the Raycasting Game Maker," as a showcase of all the knowledge and skills I learned while writing that guide. 

For the short explanation, the Raycasting Game Maker is an indie game engine, now abandonware, developed by someone named BitHandler, and which has a small but loving community that creates unique and simple FPSs in it. It carries all the same limitations as the original Wolfenstein 3D, so it can't do a whole lot. But if you read my tutorial guide, there are still a handful of tricks you can use to squeeze a bit more out of the engine's mechanics.

Development log

Comments

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It looks promising!