DevLog 08 - Progress in Godot
Solid Progress
4 months later and here we are. The first few steps towards my first game have truly been made, now with the help of Godot.
I said it in my last DevLog and I'll say it again, it was the right decision to switch to Godot.
It's been a really long time since I've learned so many new skills, struggled with and solved issues, and saw a project slowly take shape. But I'm having so much fun doing it. I think the fun comes from the joy I get when the code comes together and does what I had hoped it would: seeing how the logic and the math works and mapping out the connections in my head. There's so many Eureka moments to be had.
For this DevLog, I thought I would skip on the text and share my thoughts with you via a video tour of the project in its current state. Right now I have just a handful of mechanics worked out and I'm gradually building each new mechanic either inside this main test level, or inside a standalone project until it's ready to be added to the test level. This makes it easier to keep new code isolated as I learn how it works and how to keep it organized.
Tune in for DevLog 09, where I'll share my progress with Enemy behavior and State Machines.
Maximus And The 7 Course Meal
Bring him his favorite food. . . and he might let you leave.
Status | In development |
Author | FilmGamerJ |
Genre | Shooter |
Tags | Comedy, Food, FPS, MS-DOS, Retro, weird |
More posts
- DevLog 09 - Enemy State Machine3 days ago
- DevLog 07 - Going in a New DirectionFeb 26, 2025
- DevLog 06 - Improving the Waterfall LoopsFeb 13, 2024
- DevLog 05 - Designing the Level MapsFeb 11, 2024
- DevLog 04 - Animating Enemy ActionsFeb 11, 2024
- DevLog 03 - Environment Design - the Haunted Candy GardensFeb 10, 2024
- DevLog 02 - Creating Original & Modified SpritesFeb 10, 2024
- DevLog 01 - First Batch of TexturesJan 07, 2023
- My 1st GameDec 28, 2022
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